![]() “We didn't want to get stuck in the way we had thought about it originally,” Walters explains. However, once they finally got everything greenlit, the team also wanted to approach it with what project director Mac Walters calls “fresh thinking.” This led them to ponder once again what it would take to create a remake or make large-scale changes, leading them down the path of considering upgrading engines. The team always leaned more toward a remaster as they envisioned this undertaking. Every year, a small team investigated what it would take – figuring out logistics and determining exactly what avenue would be best for it. ![]() In fact, making it a remaster in the true sense was one thing the team agreed upon early on, before they even really got going.īioWare started talking about finding a way to preserve Commander Shepard’s story shortly after it finished Mass Effect: Andromeda. ![]() However, BioWare didn’t feel like that was the right approach for the trilogy at this point in time. BioWare’s remaster of the famed Commander Shepard trilogy is coming out May 14, and while fans have certainly pined for this remaster, one question that keeps coming up is: Why not a remake? It’s a valid question, especially since many series, like Resident Evil and Final Fantasy, have instead opted to remake beloved games to appeal more to modern audiences. There’s been much excitement surrounding Mass Effect Legendary Edition, so much so we even put it on the cover of our most recent issue. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |